News| Mar 26, 2020

Zach Woods and Will Ferrell in the film DOWNHILL. Photo by Jaap Buitendijk. © 2020 Twentieth Century Fox Film Corporation All Rights Reserved

While shot on location, the pivotal avalanche sequence was achieved through digital artistry by Method Studio Melbourne.

In Searchlight Pictures’ dark comedy Downhill, directed by Nat Faxon and Jim Rash, a married couple reevaluates their relationship after barely escaping an avalanche during a family ski vacation in the Alps.

In preparing for the project, Method VFX Supervisor Josh Simmonds and his team studied footage of avalanches in motion, both naturally occurring and those set by explosives as in the feature. On set, during filming at an Austrian ski resort, Simmonds captured extensive reference photography of the surrounding location and mountain topography, which was then used to construct 3D mountain models.

“Avalanche snow has a distinct way of refracting light and is also bright white, both of which pose lighting challenges. Also, the sequence was shot over a few days at various times throughout the day so it took some experimentation to find the appropriate lighting angle to make sure everything flowed seamlessly. The avalanche is a major plot point and we were committed to getting it just right.”

Method VFX Supervisor Josh Simmonds

The restaurant shooting location, while picturesque, presented logistical challenges, requiring gear and crew to be transported to and from halfway up the mountain where filming took place via chair lift or snowcat. To best serve the story at the request of the directors, Simmonds and his artists digitally altered the mountainscape shown during the sequence, drawing from the surrounding topography to update the mountain pictured in the avalanche.

“Being on location and collaborating with the directors early on was incredible. The fact that everyone had spent time together surrounded by the imposing alpine landscape provided a collective vision for how the snow and topography should appear. The mountain range we ended up creating was actually several kilometres away from the resort – you could say we moved mountains for this project! It was a whole heap of fun,” shared Simmonds.

To perfect the avalanche movement, Method artists went through a substantial period of R&D, ultimately finding their desired results through a mix of rigid body dynamics and fluid simulations.

These base simulations were the driving influence for subsequent volumetric and particle detailing, which artists then fine-tuned for timing and art direction. In addition to the avalanche, Method also created set extensions and digital environments for the film.

For more information on “Downhill,” visit here.

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